Contract Character Artist
Job Description:
- Concept, model, texture, and polish high-quality 3D characters for games and animated content
- Collaborate with the Art Director to develop characters that fit the established visual language and tone
- Create detailed character sheets, breakdowns, and reference packages for internal and external teams
- Work with riggers and animators to ensure characters are built to deformation and performance specs
- Iterate rapidly on designs based on feedback from leads and creative directors
- Maintain consistency across the roster of characters within a project
- Contribute to developing and documenting character art pipelines and best practices
Requirements:
- 3+ years of professional experience as a character artist in games, film, or animation
- Strong portfolio demonstrating stylized and/or creature character work
- Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
- Solid understanding of anatomy, form, silhouette, and color theory
- Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
- Ability to give and receive constructive feedback in a collaborative environment
- Strong communication skills and the ability to work in a fast-paced indie setting
Benefits:
- Competitive salary commensurate with experience
- Remote-friendly work environment
- Health, dental, and vision benefits
- Creative ownership and the chance to shape beloved characters
- A tight-knit team that genuinely loves what they make
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